# Abratabia > Abratabia builds real games that run in the browser, using a real engine driven by AI coding, delivered to players with no install and no app store. The site is a working log of building web games this way, with deep guides on every engine and technique, plus the games we built with them, all playable in the browser. Abratabia covers three things in order: choosing a game engine, building the game out with AI coding tools, and delivering it to players on the open web. Every guide is written from building this way for real, and notes where a technique only works in a demo and breaks in a shipped game. The games linked from the site are playable right now in the browser. ## Game Engines - [Game Engines Overview](https://www.abratabia.com/game-engines/): Choosing and using browser game engines, from heavyweight 3D to fast 2D libraries. - [Babylon.js](https://www.abratabia.com/babylonjs/): Full-featured 3D engine for the web. - [Three.js](https://www.abratabia.com/threejs/): The most widely used WebGL 3D library. - [Godot](https://www.abratabia.com/godot/): Open-source engine with HTML5 export. - [PlayCanvas](https://www.abratabia.com/playcanvas/): Cloud-based 3D engine built for the web. - [Phaser](https://www.abratabia.com/phaser/): Fast 2D game framework for the browser. - [PixiJS](https://www.abratabia.com/pixijs/): High-performance 2D WebGL renderer. - [WebGL](https://www.abratabia.com/webgl/): The graphics foundation every web engine sits on. - [WebGPU](https://www.abratabia.com/webgpu/): The next-generation browser graphics API. - [Unity](https://www.abratabia.com/unity/): Building and exporting Unity games to the web. - [Unreal Engine](https://www.abratabia.com/unreal-engine/): Unreal on the web and its tradeoffs. ## AI Game Development - [AI Game Development Guide](https://www.abratabia.com/ai-game-development/): How to actually use AI to build games that ship. - [AI Coding Assistants](https://www.abratabia.com/ai-coding-assistants/): Using tools like Cursor and Claude on a real game project. - [AI NPCs and Game AI](https://www.abratabia.com/game-ai-npc/): Enemies and characters with believable behavior. - [LLM-Powered NPCs](https://www.abratabia.com/llm-npcs/): NPCs that hold a real conversation. - [AI Talking Characters](https://www.abratabia.com/ai-talking-characters/): Characters that speak with synced lip movement. - [Procedural Generation](https://www.abratabia.com/procedural-generation/): Building levels and worlds with algorithms and AI. - [AI Game Art and Assets](https://www.abratabia.com/ai-game-art/): Generating art and assets for games. - [AI Game Audio](https://www.abratabia.com/ai-game-audio/): Generating music and sound for games. - [Game Shaders](https://www.abratabia.com/game-shaders/): Writing shaders for visual effects. - [Game Physics](https://www.abratabia.com/game-physics/): Physics systems for web games. ## Web Game Delivery - [Web Game Delivery Overview](https://www.abratabia.com/web-game-delivery/): Getting a finished web game in front of players. - [Mobile Web Games](https://www.abratabia.com/mobile-web-games/): Building browser games that feel native on a phone. - [PWA Games](https://www.abratabia.com/pwa-games/): Turning a web game into an installable app. - [Mobile Browser Performance](https://www.abratabia.com/mobile-browser-performance/): Where mobile web games fall apart and how to fix it. - [Web Game Performance](https://www.abratabia.com/web-game-performance/): Keeping a web game fast and smooth. - [Publishing Web Games](https://www.abratabia.com/publishing-web-games/): Where and how to publish a web game. - [Multiplayer and Netcode](https://www.abratabia.com/multiplayer-web-games/): Real-time multiplayer for browser games. - [Cross-Platform Controls](https://www.abratabia.com/game-controls/): Input that works across keyboard, mouse, and touch. - [Web Game Monetization](https://www.abratabia.com/web-game-monetization/): Earning from a web game without an app store cut. - [WebXR Games](https://www.abratabia.com/webxr-games/): VR and AR games in the browser. - [Native Wrappers](https://www.abratabia.com/native-wrappers/): Wrapping a web game as a native app when you want the stores. ## AbraTabia AI Storyteller - [AbraTabia AI Storyteller](https://www.abratabia.com/AbraTabia-AI-Storyteller/): Our open source self-hosted AI storyteller and game host API, one PHP app with one SQLite file, bring your own LLM key. - [Getting Started](https://www.abratabia.com/AbraTabia-AI-Storyteller/getting-started.php): Install locally, with Docker, or on shared hosting, and create your first bot. - [Chat API Reference](https://www.abratabia.com/AbraTabia-AI-Storyteller/chat-api.php): Every request and response field, plus the knowledge, memory, and crawl endpoints. - [Gamehost Guide](https://www.abratabia.com/AbraTabia-AI-Storyteller/gamehost-guide.php): Turn-based multiplayer for 1 to 10 players with an AI game master. - [Storyteller Bots](https://www.abratabia.com/AbraTabia-AI-Storyteller/storyteller-bots.php): AI narration grounded in your lore, with per-player memory and action signals. - [Knowledge Base and Memory](https://www.abratabia.com/AbraTabia-AI-Storyteller/knowledge-base-and-memory.php): Loading lore by paste, API, or crawler, and choosing an embeddings driver. ## AbraTabia Game Server - [AbraTabia Game Server](https://www.abratabia.com/AbraTabia-Game-Server/): Our open source self-hosted matchmaking and turn sync server for turn-based multiplayer games, one PHP app with one SQLite file, no websockets. - [Getting Started](https://www.abratabia.com/AbraTabia-Game-Server/getting-started.php): Install locally, with Docker, or on shared hosting, and connect your first game. - [API Reference](https://www.abratabia.com/AbraTabia-Game-Server/api-reference.php): Every request and response field on all five endpoints, with curl examples. - [Private Matches and Modes](https://www.abratabia.com/AbraTabia-Game-Server/private-matches-and-modes.php): Join codes for playing with friends, and how game modes and party sizes shape matchmaking. - [Unity and the Legacy Protocol](https://www.abratabia.com/AbraTabia-Game-Server/unity-and-legacy-protocol.php): The split-string response mode and a working Unity C# integration example. - [Build a Game Walkthrough](https://www.abratabia.com/AbraTabia-Game-Server/build-a-game-walkthrough.php): The tic tac toe demo explained line by line, a complete client in one page of JavaScript. ## Our Games - [Our Games](https://www.abratabia.com/our-games/): The browser games we built, all playable with nothing to install.